![]() We thought, “That’s it! This is what will bring our game to the next level!” and so in 2019, three years into development, we went ahead and began redesigning the way in-game combinations worked up until that point, i.e., essentially rebuilding 3 Minutes to Midnight from its roots.Īs a consequence of modifying the in-game logic, we now needed to write thousands of new dialogue lines for all the possible item/NPCs combinations, as well as create hundreds of new animations, many of them unique for very specific occurrences. One of the first pitfalls encountered was when we decided to eliminate the infamous “It doesn’t seem to work” sentences that have always bothered both new and old players alike. Thus, we looked for ways how we could improve our game and turn it into something more unique. However, over time, we started seeing the same flaws in our game as many other games of this genre face. ![]() (I know! Can you believe it?!) It’s 2023 and the game is still not finished! So, what happened?Īfter we presented our game at E3 in 2018, we were very confident about the game we had created. The initial release date was planned for early 2019. Did you know that back in 2016 when the original idea for 3 Minutes to Midnight was conceived, we had quite a different concept in mind? 3 Minutes to Midnight was supposed to be a linear game with one ending, one solution per puzzle, and approximately six hours of gameplay.
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